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Using Animata falls into two main categories: settting up a scene and performing with a scene.

The basic idea of Animata is to convert all or portions of imported images into meshes. These meshes are assigned to bones created by the user and arranged into a skeleton. Animation is performed by varying the length of the bones, by moving the position of joints, by moving layers, and by varying the opacity of layers.

There are a few video tutorials available on the Animata website. Please add other tutorials to the Tutorials page.

Setting Up A SceneEdit

Setting up a scene can be broken down into steps. The seven tabs along the bottom of the editor window reflect these steps: (its important to remember that there is no undo function in Animata!)
  1. Image
  2. Mesh
  3. Skeleton
  4. Automata
  5. Layer
  6. Camera
  7. View

Performing A SceneEdit

Performing a scene generally involves using another application to send messages to Animata to alter and move the various bones, joints, and layers in the scene. A list of the OSC commands that Animata recognizes can be found here.
  • Using PureData
  • Using Processing
  • Using Max/MSP
  • Using EyesWeb
  • Other?



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