Using Animata falls into two main categories: settting up a scene and performing with a scene.
The basic idea of Animata is to convert all or portions of imported images into meshes. These meshes are assigned to bones created by the user and arranged into a skeleton. Animation is performed by varying the length of the bones, by moving the position of joints, by moving layers, and by varying the opacity of layers.
Setting Up A SceneEdit
- Setting up a scene can be broken down into steps. The seven tabs along the bottom of the editor window reflect these steps: (its important to remember that there is no undo function in Animata!)
Performing A SceneEdit
- Performing a scene generally involves using another application to send messages to Animata to alter and move the various bones, joints, and layers in the scene. A list of the OSC commands that Animata recognizes can be found here.
- Using PureData
- Using Processing
- Using Max/MSP
- Using EyesWeb